Zaman Try the demo ↗
Development log · Updated 21 October 2026

Working software.
Open progress.

The current priority is rigorous testing and fixing reproduced bugs. Future features follow that hardening work.

Try the experience Help test & improve

Working means accepted on our prototype. Under validation needs broader testing. Planned is agreed future work. Exploring has unresolved feasibility or scope. These are development states, not release dates.

Sources: current public component repositories, 19 October 2026. The browser demo is illustrative and does not establish platform compatibility.

Library Working on prototype

A library built for the controller

Featured and recent games, collections, favorites, title search, game details and library preferences in the Zaman Pegasus theme.

Playing Working on prototype

Launch, return, repeat

Managed emulator and native-game sessions so a frozen game does not kill your experience. A system menu, Resume and confirmed Exit Game. Emulators are configured with auto save and auto resume by default.

Playing Working on prototype

Your Steam games in the library

Installed Steam games are exported to library, with managed launch and return paths that keep the Steam client running. Whether the game runs depends on its requirements and optimization, unfortunately

Games & stores Working on prototype

Dukkan: discover native games

Curated ARM64 Linux games, artwork, game galleries, controller browsing, Discover and Activity pages. Game-specific controller readiness is on a per-game basis.

Games & stores Working on prototype

Install while you browse

Background installation and removal jobs continue after closing Dukkan. Activity, completion notifications and library automatic update.

Transfer & artwork Working on prototype

Send games from your phone or PC

Background reception from a stock LocalSend client, a durable inbox, receiving progress and controller-operated destination selection. A transfer above 4 GiB was confirmed on the prototype.

Transfer & artwork Working on prototype

Artwork & Game Info

Tool for automatic scraping of artwork, screenshots and description for your retro game ROMs complete with an automatic library update. You can select the recommended option or have full control with the manual option.

Transfer & artwork Working on prototype

Refresh the library after import

Automatic library update after Dukkan, Steam and ROM transfers. Close the menu to let the library update without interrupting gameplay.

System Working on prototype

Audio at your fingertips

Volume, mute and output selection. Connecting headphones and seeing an audio-route toast was confirmed on the development device.

System Working on prototype

Network, Bluetooth and display controls

Wi-Fi connection flows and controller-operated text entry, Bluetooth device management, controller status, and display-mode preview with confirmation/revert.

System Working on prototype

Unintrusive notifications

Toasts, notification history, Do Not Disturb, dismissal and links back to relevant activity. Clearing history leaves pending work intact.

Controllers Working on prototype

Controller ownership and reconnect

Normalized input, menu/game handoff, reconnect handling and Guide ownership. Steam uses its own Guide path with Start + Select as Zaman’s escape shortcut.

System Working on prototype

Confirmed power actions

Reboot and shutdown with confirmation and graceful session cleanup on tested paths. Sleep is a separate unfinished capability.

Reliability Under validation

Stress testing and recovery

The current baseline is entering rigorous validation, covering menu responsiveness, controller reconnection and multi-controller support, extended play sessions, transfer resilience, duplicate handling, storage capacity checks and recovery after restart..

Playing Under validation

Per-game emulator qualification

Record tested games, emulator builds, settings, pause and save behavior. Installed cores do not establish support for every game or full system compatibility. Development device successfully ran PS2 games at 2x resolution smoothly.

Hardware Planned

Raspberry Pi 5 image

A planned Kawn-maintained preview image. Graphics, audio, controllers, emulators and recovery must be qualified on the Pi. No public Zaman image is available yet.

Updates Planned

Packaged Zaman component updates

Versioned compatible packages, authenticated releases, visible update progress and tested repair/recovery. First scope targets Zaman components; whole-system atomic updates are separate.

Capture & files Planned

Screenshots and a gallery

Capture still images, browse them with a controller and export them. Follows the current hardening work.

Capture & files Planned

Controller file browser and USB import

Begin with read-only browsing and import. General file operations follow validation of navigation and recovery behavior.

Playing Planned

Open the emulator’s own menu

Controller access to native emulator settings and save management. Behavior will depend on each supported emulator.

Streaming Planned

Play from your PC

Evaluate a managed PC-streaming client after hardening. Hardware video decoding, latency and local/remote controller ownership must be measured on each board.

Capture & files Planned

General file operations

Add controller-operated copy, move, rename and deletion after read-only browsing and import are validated. Clear confirmation and recoverable behavior are part of the proposed scope.

Capture & files Planned

Gameplay recording

Evaluate recording after screenshots, with measured encoding support and impact on gameplay. No recording performance is promised yet.

Updates Exploring

Whole-system A/B updates

Evaluate signed image updates, separate persistent data, bounded boot attempts and tested fallback. Depends on a controlled image layout and board-specific boot integration.

Hardware Exploring

Community hardware ports

Document installation, graphics, audio, input and recovery independently for each port. A running interface is the first milestone toward a complete console experience.

System Exploring

Sleep and appearance controls

These are placeholders in the current menu. Device suspend/resume and expanded appearance settings need their own implementation and validation.

ZAMAN-001 · SEC 05

Current progress

Built in the open. Photos from the bench as the Core comes together.

Development checkpoints
Foundation

Accelerated graphics, library, controllers and managed sessions on Dragon Q6A.

Sprints 4–6

system menu polish, notifications, background store transactions and Steam library integration.

Sprint 7 · Accepted 19 October

Background game transfer, artwork workflows, consistent menu behavior and ROM library refresh.

Now

Reliability testing, reproduced bug fixes and preparation for reproducible releases.